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Error Codes

The API might return errors on user input error (mostly 400 status code) or errors that are related to fetching/parsing on the API side. As there can be multiple errors, the error codes is an array.
CodeStatusMeaning
0404Endpoint not found
0400General bad user input
0401Missing API Key INFO
0403Invalid API Key INFO
0429Rate Limit, check headers for more information
1500Internal Error
2501API Endpoint in this version does not exist
3404File not found
4400Invalid File
5500Error while parsing
6400Invalid region
7400Invalid Country Code
8400Invalid website category
9500Error while fetching needed resource
10400Unknown raw type
11400JSON parsing error. Check input JSON
12-- Internal -
13500Internal Redis connection error
14-- Internal -
15500Premier endpoint temporary issues (check discord)
16404Premier team not found
17400Query param division must be a number
18400Query param division must be a number between 1 & 21
19400Invalid premier conference
20400Premier mixed querys detected (name & tag and puuid)
21500Error while connecting to regular database
22404Account not found
23404Region for user not found. Please ask the user to play a deathmatch or another gamemode
24404Error while fetching needed match data to retrieve users level & more
25404No MMR data found for user
26404Match not found
27400Invalid mode/queue
28400Invalid map
29400Missing query param size
30400Query param size & page must be a number
31400Query param size must be greater than 0
32400Query param page must be greater than 0
33400Invalid season
34400Query name is required
35400Query tag is required
36404User not found in leaderboard
37400Invalid league
38400Invalid locale
39400Invalid crosshair code
40400Duplicate Season query, please only supply one season query “season_short” or “season_id” at a time
41404Leaderboard metadata not found
42400Invalid platform, must be “pc” or “console”
43400Invalid UUID/PUUID
44400Query “division” must be 22 for super divisions
45400Query “start” must be a valid number greater than 0
46404Riot has removed this implementation. Please check the changelog for more information